The person behind the work
I’m curious how things look, work, and hold together. I build best when I can see the whole.
Who I am
I grew up between art history books and the internet, which probably explains how I think about products: purposeful and considered, where beauty and function are never opposites. I studied Design at Tec de Monterrey in Guadalajara, and eventually found my way into enterprise AI. It sounds like a sharp turn until you realize both ask the same question: how do you help people make sense of complicated things?
I'm a perfectionist at heart. I notice the details most people don't, and I love getting things exactly right. But I've learned to balance that with shipping: a good design in front of real people teaches you more than a perfect design that never leaves Figma. Rapid iteration isn't the enemy of craft. It's how craft gets better.
Something I've come to believe: a lot of the best design insights don't come from within your immediate team. The more I reach across disciplines (talking to engineers, marketers, people with completely different contexts), the more I understand how people actually experience the things we build. Human connections make you a better empath. And better empaths make better designers.
Outside of work
Four half marathons and counting. Running taught me that discomfort is information, not a signal to stop.
4× 21K FinisherModern and contemporary art, especially artists who work with space and perception: Kusama, Turrell, Eliasson. They remind me that experience is design.
Collector of referencesAlways playing something. Music is how I set the tone: there's a playlist for every creative mode, and I take curating them seriously.
24/7I'm fascinated by why people do what they do. Sitcoms are basically user research, just funnier.
Amateur anthropologistWhat I believe
Not a nice-to-have. Not decoration. The creative leap is how complexity becomes clarity, and clarity is how any product earns trust from the people who use it.
Not simplicity for its own sake, but making complex things feel approachable without lying about what they are. That's the work. That's always the work.
Building a design system isn't maintenance: it's world-building. The decisions you make at the component level shape every screen that comes after it.
Every decision lands in someone's life. The more you understand who that person is, their context, their frustrations, their goals, the more honest your design becomes. Empathy isn't a soft skill. It's structural.