The person behind the work

Hi, I'm Gracia.
I'm a renaissance designer

I’m curious about how things look, how they work, and how they hold together. I build best when I can see the whole.

Who I am

I grew up between art history books and the internet — which probably explains how I think about products: purposeful and considered, where beauty and function are never opposites. I studied Design at Tec de Monterrey in Guadalajara, and eventually found my way into enterprise AI. It sounds like a sharp turn until you realize both ask the same question: how do you help people make sense of complicated things?

I'm a perfectionist at heart. I notice the details most people don't, and I love getting things exactly right. But I've learned to balance that with shipping — a good design in front of real people teaches you more than a perfect design that never leaves Figma. Rapid iteration isn't the enemy of craft. It's how craft gets better.

Something I've come to believe: a lot of the best design insights don't come from within your immediate team. The more I reach across disciplines — talking to engineers, marketers, people with completely different contexts — the more I understand how people actually experience the things we build. Human connections make you a better empath. And better empaths make better designers.

Outside of work

The things that make
my work better

🏃‍♀️

Running

Three half marathons and counting. Running taught me that discomfort is information — not a signal to stop.

3× 21K Finisher
🖼

Art History

Modern and contemporary art, especially artists who work with space and perception — Kusama, Turrell, Eliasson. They remind me that experience is design.

Collector of references
🎵

Music

Always playing something. Music is how I set the tone — there's a playlist for every creative mode, and I take curating them seriously.

24/7
📺

Sitcoms & humans

I'm fascinated by why people do what they do. Sitcoms are basically user research — just funnier.

Amateur anthropologist

What I believe

What I keep
coming back to

01

Creativity is what makes technology usable

Not a nice-to-have. Not decoration. The creative leap is how complexity becomes clarity — and clarity is how any product earns trust from the people who use it.

02

Clarity is the hardest thing to design

Not simplicity for its own sake — but making complex things feel approachable without lying about what they are. That's the work. That's always the work.

03

Systems thinking is a creative act

Building a design system isn't maintenance — it's world-building. The decisions you make at the component level shape every screen that comes after it.

04

Design is ultimately a social act

Every decision lands in someone's life. The more you understand who that person is — their context, their frustrations, their goals — the more honest your design becomes. Empathy isn't a soft skill. It's structural.